Quests 
Power
Stones [36] – Rigglefuzz in the Valley of Fangs
asks you to bring him 8 Dentrium Power Stones and 8 An’Alleum Power stones
from Uldaman. These are dropped by dwarves both inside and outside of the
instance.
Solution
to Doom [40] – Theldune the Lost wants you to retrieve Tablet of
Ryun’eh. It can be found in a chest in the Sealed Room near Dig Site One
before entering the instance.
Reclaimed
Treasures [43] – Krom Stoutarm in the Hall of Explorers in
Ironforge asks you to bring him his lost treasure, which can be found in the
North Common Hall before entering the instance.
The
Lost Dwarves Quest Series, 2 parts – The Lost Dwarves [40], Prospector
Stormpike in the Hall
of Explorers asks you to find his friend Baelog and his band of Dwarves.
You’ll find Baelog in Dig Site Two inside the instance. The Hidden Chamber [40], Baelog will ask you to explore a
Hidden Chamber which you can reach through the Map Room. Opening the door
releases Ironya, a stone giant. Kill her, explore the chamber, and report
back to Prospector Stormpike.
The
Shattered Necklace Quest Series, 5 Parts – Kill dwarves outside of the
instance in Uldaman until one drops a [Shattered Necklace]. Clicking on it will offer the first quest. The Shattered
Necklace [41],
Agmond’s
Fate
Prospect
of Faith and The Lost Tablets of Will Quest Series, 9 Parts – Look for a [Crumpled Map] on the ground beside a table near
two dwarves standing on the upper ridge just north of Prospector Ryedol, who
can be found at the excavation site southeast of Angor Fortress. This will
give you the first quest. A Sign of Hope [35], take the [Crumpled Map] to Prospector Ryedol. A Sign of Hope [35], Ryedol will send you to find
Hammertoe Grez in Uldaman. Find Hammertoe just before you get to the instance
portal. Ammulet of
Secrets [40],
Hammertoe sends you track down Magregan Deepshadow and retirieve his Amulet.
Find Magrean in the Sealed hall near the Tablets of Ryun’eh, get the Amulet,
and return to Hammertoe. Prospect of Faith [40], Hammertoe then sends you back to Prospector Ryedol
with the Amulet. Prospect
of Faith [40],
Prospector Ryedol will send you to talk to Historian Karnik in the Hall of Explorers. Passing Word of a Threat [40], Historian Karnik gives you a note to take to Advisor
Belgrum in the Hall of Explorers. Passing Word of a Threat [40], Advisor Belgrum reads the note and tells you to return to Karnik. Ambassador of Evil [44], Karnik orders you to kill
Ambassador Infernus, who can be found inside Angor Fortress in the Badlands, and return to Belgrum with proof of your
deed. The Lost
Tablets of Will [45]
Advisor Belgrum will now ask you to retrieve the Tablet of Will, which can be
found inside Dig Site Three.
The
Platinum Discs [47]
Quest Series, 3 parts – Part 1; After defeating the final boss, click on the
Platinum Discs in the room to start the quest. A dwarf will appear. Talk to
him and accept his quest. You’ll again click on the [Platinum Discs] and receive a set of miniature
discs. Part 2; Take the miniature disks to High Explorer Magellas of the Explorer’s League in Ironforge. As gratitude
she gives you a voucher. Part 3; Take the voucher to Dinita Stonemantle at the Ironforge Vault to retrieve
your rewards, including a 14-slot bag!
Uldaman
Reagent Run – This is the second of two reagent runs that can be picked up in
Loch Modan for the Badlands. Ghak Healtouch in Thelsamer will give you the Badlands Reagent Run [39]. Head into the Badlands
heading due south, killing buzzards for 5 gizzards and crag coyotes for 5
fangs as you go. Just past Agmond’s End you’ll find Thelduran the Lost.
Behind him, up in the hills, you’ll find a nest of elementals that will drop
the final reagent. Get your 5 rock shards and return to Thelsamar, finishing
off your gizzards and fangs on your way. After you turn in the Badlands
Reagent Run you’ll be able to get the Uldaman Reagent Run [42] from Ghak. This time he asks you to
pick up 12 stacks of Magenta Fungus Caps inside of Uldaman.
Power
in Uldaman [40, Mage]
– Tabetha in Dustwallow Marsh sends you to
retrieve an Obsidian Power Source from the obsidian sentinel in Uldaman.
SUGGESTED ORDER OF COMPLETION
There is a
large number of quests for Uldaman that take you all over the Badlands, Loch Modan, and Ironforge (18 quest in all!).
With a little strategy you can make quick work of these quests and keep you
Quest Log from filling up too much. The numbers in parentheses are how many
quests you will have after picking up each quest.
Go to the
Hall of Explorer’s in Ironforge. Find Prospector Stormpike and see if he will
give you The Lost Dwarves, put don’t grab it if he will. See below if he will
not. If so, pick up Ironband
Wants You!(1) From
Stormpike and Reclaimed
Treasures(2) from Krom
Stoutarm. Fly to Thelsamar in Loch Modan.
Pick up Badlands
Reagent Run(3) from
Ghak Healtouch. Travel to Ironband’s Excavation Site. Turn in Ironband Wants
you and pick up Find
Agmond(3). Head into
the Badlands. Find Rigglefuzz in the Valley of Fangs and pick up Power Stones(4). Continue south, working on
Badlands Reagent Run as you go. Find Agmond and pick up Murdaloc(4). Complete Murdaloc and then find
Theldune the Lost to pick up Solution to Doom(5). In the hills above Theldune kill the Rock Elements until you
have enough shards for Badlands Reagent Run. Head north toward Loch Modan,
completing Badlands Reagent Run as you go. Stop and pick up A Sign of Hope(6) and then the second A Sign of Hope(6) near Prospector Ryedol. Travel to
Thelsamar to turn in Badlands Reagent Run and pick up Uldaman Reagent Run(6), then Ironband’s Excavation Site to
turn in Murdaloc for Agmond’s
Fate(6). Go to Uldaman.
Start on Power Stones and Agmond’s Fate, also look for the Shattered
Necklace. If you get it, don’t start the quest yet but hold onto the necklace.
Find Hammertoe to get Ammulet
of Secrets(6). Get the
lost treasure for Stoutarm in the North Common Hall. Enter the Sealed room
and kill Magregan Deepshadow and collect both the Ammulet of Secrets and the
Tablet of Ryun’eh. Return to Hammertoe and get Prospect of Faith(6). Go back to Prospector Ryedol and get the second Prospect of Faith(6). Travel back to Theldune and turn
in Solution to Doom(5). Head for Loch Modan.
If you had not yet completed Badlands Reagent Run do so now on your return.
If you’ve completed Power Stones or Agmond’s Fate then go ahead and turn them
in. Fly to Ironforge from Thelsamar. Turn in Reclaimed Treasures(4) and pick
up The Lost Dwarves(5) from Ironband at this time. Turn in
Prospect of Faith and then quickly complete the first Passing Word of a Threat(6), the second Passing Word of a Threat(6), and then pick up Ambassador of Evil(6). Open up the Shattered Necklace
quest and accept The
Shattered Necklace(6).
Go seeTalvash del Kissel to turn in The Shattered Necklace, complete Lore for a Price(6), and pick up Back to Uldaman(6). Travel back to the Badlands to Angor Fortress to kill Ambassador Infernus.
Continue on the Power Stones or Badlands
Reagent Run if need be as you travel to Angor Fortress and back. Return to
Ironforge, turn in Ambassador of Evil, and pick up The Lost Tablets of Will(6). Travel back to Uldaman. Try to
complete either Power Stones or Agmond’s Fate prior to starting the instance.
Turning in at least one of these will keep your quest log from going over 6
quests.
Enter the
Uldaman Instance. Begin looking for the mushrooms for Uldaman Reagent Run.
Find the Paladin’s Remains in the Hall of Keepers and pick up Find the Gems(6). On the opposite side of the Hall
of Keepers find the Lost Dwarves and pick up the Hidden Chamber(6). Also grab the Topaz gem. Get the
Gni’kiv Medallion from Baelog’s Chest and then find and kill Revelosh for the
Shaft of Tsol. Continue on into the Map Room. Combine the Gni’kiv Medallion
and the Shaft of Tsol and place it in the city map in the middle of the room.
Release and kill Ironya and search the Hidden Chamber to complete the quest.
NOTE: Past the Map room in an offshoot to the left will be the Obsidian
Sentinel for the Mage Quest Power in Uldaman. Continue down to Dig Site
Three. Find the Ruby gem and the Tablets of Will to complete the Lost Tablets
of Will. Find Grimlock the Stonevault Chieftain and kill him for the Sapphire
Gem to complete the Find the Gems quest. Use the Phial of Scyring to pick up Restoring the Necklace(6). Continue down into the Hall of the
Crafters and face Archaedas. Kill him to collect the power source to complete
Restoring the Necklace. Find the Platinum Discs, click on them, talk to the
dwarf that appears to pick up the first part of Platinum Discs(7). Click on the discs again to accept
the second part of Platinum
Discs(7).
Leave the
entrance, picking up any extra mushrooms that you may need for the Uldaman
Badlands Run. Outside of the instance, complete Agmond’s Fate and Power
Stones. Head down to Rigglefuzz to turn in Power Stones(6). Travel to
Ironband’s Excavation Site to turn in Agmond’s Fate(5), and then head over to
Thelsamar to turn in Uldaman Reagents Run(4) before catching a griffin to
Ironforge. Go to the Hall of Explorer’s and turn in The Hidden Chamber(3),
The Lost Tablets of Will(2), and get the third part of Platinum Discs(2) from High Explorer Magellas. Turn
in Restoring the Necklace(1) to Talvash del Kissel, and finally, turn in the
final part of Platinum Discs to Dinita Stonemantle at the Ironfroge Vault to
receive your 14-slot bag(Complete).
If Prospector Stormpike will not
give you The Lost Dwarves…
If you
cannot pick up The Lost Dwarves, travel to Hillsbrad Foothills and search the
two Syndicate Camps for an Encrypted Letter in the plateaus above Tarren
Mill. Take the letter to Loremaster Dibbs in Southshore who will send you to
Stormpike to decipher the letter. If Stormpike will now give you The Lost
Dwarves, continue with the Uldaman quests, otherwise… return to Southshore
and speak with the Magistrate, who will ask you to kill Nagaz, a syndicate
mage that can be found on the first floor of a two story house on the
northern shore of the large lake on the western edge of the Alterac
Mountains. You will also have to kill 4 mages before returning to Southshore.
These can be found at the house, throughout the valley to the southeast, and
in the deserted town at the opposite end of the valley. Turn in the quest in
Southshore and you should now be able to pick up the Lost Dwarves.
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